In development
Game servers. Clearly in control.
KLYRN GAMES is management software for game servers that run on your own machines. Providers sell directly and through resellers, bring their Pterodactyl eggs, and move their estate with a dry run first.
Nothing below is available yet. Each part links to its place on the roadmap, where its status and tests are public.
Counted from the roadmap file at revision 4c99736b. A criterion counts only with evidence.
What is being built
Resellers built in
Capacity pools with exact accounting. A reseller sees what is left and why a request does not fit.
G09-business PlannedPterodactyl eggs, with a report
Import an egg and see what is supported, adapted or blocked before anything runs.
G07-eggs PlannedMigration with a way back
Inventory, dry run, staged copy and a fenced cutover. The old server stays stopped for rollback.
G10-migration PlannedMade for each game
Join address, players, worlds and settings in game terms, not environment variables.
G11-games PlannedEnglish and Hebrew
Right to left done properly from the first release. More languages after review.
G03-i18n In progressYour servers, your brand
Game nodes are yours. The panel carries your brand and your domain.
G12-commercial Planned
Part of the Klyrn family, with Klyrn VM and Klyrn WEB.